Thursday 24 February 2011

B

Run cycle


To create this run cycle I used Adobe After Effects, along with a basic, pre rendered puppet that I edited slightly (made the body slightly fatter and altered the head)


When creating this, it differed greatly from the walk cycle, ad I found this one more difficult. Although he starts and finishes in the same position for the loop, and has the middle position as oopposite to these, with a run cycle you leave the ground, so this then had to be intergrated in. I found this remarkable difficult to do without mkaing it look like my character was bouncing on the spot. Even then, I had to tweak small bends in the limbs when he lands to make it as natural as possible.

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